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KittyKitty
Wisconsin, USA
Nah, don't do bios. Wanna know something, ask me. ^-^
Interests: Worse than bios. Um.. lots of stuff. XD
Recent Activity
KittyKitty is now following Chris
Aug 18, 2012
*Sigh* ...And I even used spell-check. Guess I need a context checker. :P (Wanted to edit, but can't find a way, so minor corrections:) First, the line that reads "I really praise many games I can think of this way." should be "I really *can't* praise..." That's really the main one. Changed the entire meaning, so I needed to correct it. The minor one was "...bug more like a calling" should obviously read "but" XD Also, sorry for my verbosity. Believe it or not, that's me trying to be terse. ;) -Antonia
Toggle Commented Aug 19, 2012 on Post Mortem: Ghost Master (Part Two) at Only a Game
1 reply
Hello Chris, First, let me say what you already know. Ghost Master is a first rate, wonderfully innovative, and immensely entertaining game! It's been among the very favorites of my library since I stumbled across it way back sometime around June of 2003, and I expect it to remain there for quite some time to come --and I'm not exactly easily impressed. I've been a gamer since back in the days of the Commodore 64, and as a result, I expect a lot more. Back then, everything *had* to be innovative. There weren't any established success paths to follow, which is probably a large part of why I remember those days so fondly. Take it as the highest form of praise then when I say that truly, Ghost Master is one of a very small handful of games that can make me smile, sigh in contentment, and almost feel like I'm back in the glory days, only with much better graphics and whatnot. ;) Actually, I only just found these wonderful articles of yours because I am once again (for the god-knows-how-manyeth time), replaying this old gem, and loving every minute of it. Besides the natural tendency to forget a few things here and there between plays, the amazing way the AI will shift and adapt and allow even two back to back plays of the same scenario using the exact same team and tactics turn out rather differently is just fantastic. I was, as far as I know, among the first to provide the fans over at the forums with a rudimentary walkthrough, which though highly praised, and more or less functional, is in dire need of updating and a long way from perfect. Regardless of the nine year gap, I'm actually working on just that while enjoying replaying immensely. It's one of those win-win deals, and a project I swore to myself I'd eventually see through. What's really relavant about all that is to lend you some context, so that when I say how easy, and at the same time how intricate we (the fans lucky enough to find the game given the total lack of US advertising) consider this game to be, you understand what's behind it. At least a fair number of us aren't just those kids who love the "Toy" aspect (which is also fantastic of course), but many of us are 20, 30, and 40-somethings who may or may not top say the Halo leader board, but are still discerning and accomplished gamers nonetheless. To this day, though I have worked and worked at mastering my skills, there are still levels which I cannot earn 3 pumpkins on, at least not while freeing all trapped haunters for maximum bonus points anyway. Most notable of these would be Full Mortal Jacket, which dear god is a nightmare not just to the mortals! I really praise many games I can think of this way. Sure, there's plenty out there which in order to bring to full completion you need to put in about 200 hours past the "main story", but that's just grinding. The replay here isn't like that, bug more like a calling to go back and see if you can do it differently, do it better, or find some secret you missed. Speaking for at least myself, I still find every such attempt immensely entertaining. In reference to the mention you made of the complexities of the weather powers and other combined abilities. I thought you might get a kick out of the fact that while we've had nine years to dig, many of us (the fan community) are still convinced there are yet undiscovered combinations and other secrets we just haven't found yet. Whether there in fact are or not isn't even important. The point here is, some of us are still looking to this day, and really enjoying the search all the while. If that's not testament to the great design, innovation and replay value this game boasts, I really don't know what could be. Now, admittedly, the fan site forum (which I'm still one of the minor moderators of) is all but a ghost town itself these days, but even now we see the occasional visitor make a few posts, and while the post activity itself is rather subdued, most days still see one or two hundred visitors per 24 hours, so it's obviously a title that's still holding someone's attention. None of this is meant to "pimp" the site, nor myself, but rather to give credence and context, so that when I reinforce that yes, as you yourself have said, there was an awful lot right with this game, you fully appreciate all that represents and where it's coming from. It's a real shame I can't jump in the time portal and kick Vivendi's US marketing manager in the rear... A sequel would have been fantastic. In closing, thank you ever so much for your vision, your innovation, and the heart and soul that you obviously put into this project. It's given me (and many others) many years of joy, and at the end of the day, that's higher acclaim than even the 81% from metacritic. :) Should your more recent position of a 'complex and unlikely maybe' ever become anything resembling 'let's see if we can get a sequel off the ground', you get the word out where I can see it, and I guarantee you at least one kickstart contributor. -Antonia
Toggle Commented Aug 19, 2012 on Post Mortem: Ghost Master (Part Two) at Only a Game
1 reply
KittyKitty is now following The Typepad Team
Aug 18, 2012