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My economy studies made an important difference between the fixed cost of manufacturing something and the per unit cost. Even if the latter is (almost) zero, the first must be compensated by the sales, and since the number of units that will be sold is never infinite, this will determine the absolute minimum of reasonable pricing. Also, in my marketing classes, we made an important difference between common goods (cheap shoes) and luxury goods, where the latter is priced "unreasonably", but still being sold based on something else than the rationality of the buyer. Altogether, my point is that the shoe allegory is pretty bad for explaining why F2P can be the only viable payment option. I think the F2P phenomenon is more related to the field of psychology than the field of economics. Predictably Irrational from Dan Ariely describes a lot of different experiments which - in my opinion - has a lot in common with F2P.
Toggle Commented Mar 7, 2014 on Games Are Not Shoes at ihobo
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This is one of the most important aspects for me in the Civilization series in the early game that I do explore the environment while my first single city is building something. While it is not the focus of the game and there is no way to win it with only exploring the map, it is a very important side activity.
Toggle Commented Feb 5, 2014 on Curiosity and the Play of Explorer Games at ihobo
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Thanks for the info, Chris. I'd be curious about the details of the human AI - anything that can be useful for an aspiring game dev.
Toggle Commented Aug 21, 2013 on What's Stopping a Ghost Master Kickstarter? at ihobo
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Chris, what about the "invisible" achievements? That is, when you know that there is an achievement system, but you have no visible list of those. It wouldn't have the same "motivation factor" as the current system, but it would gently steer the players towards exploration and experimentation. Btw, I like achievements, mainly because I don't feel obliged to achieve them all, but feel rewarded when I see a new one appearing on the screen.
Toggle Commented Feb 12, 2013 on On Achievements at ihobo
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Feb 12, 2013