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Lnakamur
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what a great post. I agree entirely. "Liveness" in artificial environments is not always something that designers know how to produce, and poor design can certainly make live co-players less lively than well designed AI's. Also, this line
(Punching? Really? In a world with lasers?)
belongs on a tshirt.
Star Wars: The Dead Republic
How did we get to the point that an online multiplayer game feels less alive than a single-player sandbox world? Like many of you, the past couple of months have been spent in Skyrim and SWTOR. A decade ago, Elder Scrolls games were large, empty spaces. They had many actionable items but still -...
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Feb 1, 2012
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