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Mara Marie
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From my audience feedback, I have learnt that my product still lacks quite a few features and aspects until it becomes an excellent horror game. From the moment I started designing my product to creating the final outcome, I found that I was going to face many challenges. When I started off designing my product, I had one genre in mind - horror. So I based my three designs around this theme. Strengths The final product uses all the features I had intended to use, to make this product effective within the chosen age group. There is plenty of shooting... Continue reading
Posted Feb 8, 2010 at Media
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This is the pop up that appears before the gameplay starts. It tells the player briefly what has been happening and what is left to do. This is the scene where the player starts off. There is a map on the bottom left corner so that it is easy for the player to navigate through. There is also an inventory where the player can keep objects he/she finds. The life bar is on the bottom right of the screen, letting the player know how much life is left. When the player enters this room, a voice tells the player what... Continue reading
Posted Nov 19, 2009 at Media
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On mission maker, I had to create my level using a type of blue print facility. This allowed me to create as many different scenarios as I wanted to, and link them up using various types of corridors. I was also able to add different actions to each room, for example, I was able to set objects to activate when the player walks into a certain room. This is another example of actions that I could have used in a particular room - spatial triggers that set off an object or character. I inserted a few characters, and I was... Continue reading
Posted Nov 19, 2009 at Media
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Adverts for video games could include: Ø Name of the video game Ø A catchphrase Ø A few scenes of the game Ø Platforms it can be played on Ø Publisher logos Ø Developer logos Ø Shop logos from where the game can be bought Ø Age restriction Most video game covers include a part or feature of the actual game cover itself, and some even include scenes/screen shots of actual game play. This advert includes all of these features, which is a good technique to draw people in, as they get a sneak preview as to what they will... Continue reading
Posted Nov 19, 2009 at Media
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Video game cover should include: Ø Name of Game Ø The logo platforms (the different consoles) it can be played on Ø The age restrictions Ø The developer Ø The publisher With most shooting games, the game covers involve having an aspect that almost frightens the buyer into buying the game e.g. On the cover of Killzone 2, the buyer sees a full face shot of a robotic figure with glowing orange/red eyes. This in itself creates fear, but at the same time excites the buyer, especially people that are fans of the horror genre. Another game that shows this... Continue reading
Posted Nov 19, 2009 at Media
Software Research I have been looking at different programs I could use to create the game. I first thought of using Adobe Flash, but that would mean that it would take at least a couple of months to create as I am not too experienced with it. I tried looking for programs that would reduce the time taken to create the game, and my teacher found me a link to an education website (www.immmersiveeducation.com/downloads). On that site, I found a program called Missionmaker, which helps to create games. Missionmaker This program lets people quickly create 3D worlds that can be... Continue reading
Posted Nov 19, 2009 at Media