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Here's a logistical question: if low-productivity, high-performance languages like C++ were replaced with high-productivity languages like Haskell or Ocaml, in which programmers can be 3-5 times more productive easily, would the 4-coder minimum be relaxed, maybe to 2 or 3? The game industry loves C++. For high-performance, cutting-edge graphics, this is the right choice of language. On the other hand, I think there are a lot of games, especially toward the low-budget end, where the focus is on gameplay and more productive, higher-level languages would be very useful. Such languages, although inadmissible if a product requires cutting-edge graphics, would allow the designers and programmers to see the big picture, thus improving gameplay quality.
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Aug 9, 2011