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Michael Samyn
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Let's not forget that the words "art" and "artificial" are intimately connected! Per definition, nothing real can be art.
Toggle Commented Dec 16, 2011 on Stories and Games (3): Experiencing Fiction at ihobo
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"The domination of videogames by guns and goals is likely to persist unless viable, creatively-driven, art-game movements can emerge that either subvert or discard both explicit achievements as the structure of play and weaponry as the focus of play." Working on it. :) Will you be at the GDC in Cologne? If so attened this: http://notgames.colognegamelab.com
Toggle Commented Jun 17, 2011 on Digital Dominance: Goals at ihobo
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I must admit that I almost stopped reading when you said that this theory of aesthetics would apply to both video games and other games. Because I'm personally interested in the properties of video games that are _not shared with other games, in other words: in the _new potential they offer to artists. Given that games have been around (and popular) since the dawn of time (which explains the instant commercial success of early video games), I wonder if you aim your theory to apply to ancient games as well. I guess I need to read the next chapters in this series for that.
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Could one regard the desire for answers to questions posed as a form of greed? And if so, is this not a way in which movies imitate games?
Toggle Commented Jan 14, 2011 on The Power of Games at ihobo
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I did not mean *solely*, Chris. I meant rather primarily, initially. I don't think it is necessary for anything to be pure. Especially since impurity can be very practical. The question is more as to the primary reason of existence of the game. In other words, whether a game was born out of an artistic desire of a person: a desire to communicate, investigate, question, etc, a certain theme, topic, subject, etc. I'm not expecting high art. I think many films, a lot of pop music and even television soap operas qualify. But most video games don't seem to. As a result they are completely available to be optimized for profit-generation. Hardly anyone is using the medium for art creation anyway.
Toggle Commented Jan 2, 2011 on Game Design is Dead at ihobo
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I wonder how much of this problem is caused by the fact that games refuse to be art. If making games is a business with games filling a need in a market, then turning game design into addiction design is simply an optimization of efficiency, and maximization of profit versus minimization of costs. In such logic, moral concerns seem irrelevant. After all, we are all free, aren't we? Unlike video game designers, most artists that I know react against the sort of abuse caused by such ruthless capitalist logic. It's sort of the job of artists to keep the audience aware of such things. If video games were created as works of art, this problem would not exist.
Toggle Commented Dec 26, 2010 on Game Design is Dead at ihobo
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Excellent rant! Very clear-headed, as usual. Also, thank you for recognizing the problem of art creation vs programming. This is sadly often underestimated as an obstacle to evolution of the medium.
Toggle Commented Dec 17, 2010 on Game Design is Dead at ihobo
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Dec 17, 2010