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A title that's sure to strike a sore nerve with the faithful! For me, these types of games were peaking around my formative years and set me on the notion of 'I want to be a game designer.' When I replay some of the classics I loved as a kid, some hold up and some don't; Space Quest series is nearly unplayable (as a game) while Monkey Island 2 and Day of the Tentacle retain their replayability now, based not only on a nostalgia factor. Today, just like 15+ years ago, the key motivator in these games (the good ones) was a desire to unfold the narrative. I agree that the core mechanic of inventory and riddle based puzzle solving has not stood up- but the key features of these games- character development, story, humor, and especially exploration- live on in some games but are sorely lacking in others. For me, Portal 2 was the first game in years to revive that gleeful feeling of playing Monkey Island or Day of the Tentacle for the first time- it didn't take the 'mechanic' of the classic adventure, but did take the pacing and exploration.
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Sep 6, 2011