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Right now it is a small and distorted market. Many of the people who own the hardware to experience decent VR experiences are also likely to be creators or at least very tech-savvy tinkerers. A lot of the folk I've met in VRChat or Altspace fit that description. Assuming more hardware gets into the hands of consumers, then I suspect whoever can create a platform that allows the creators to easily control the monetisation of their content and experiences will succeed. Make it easy for people to sign up and enter your experience whilst giving a route to profit from it all whilst providing a high quality social, graphical and audio experience. As yet it isn't clear who the winner is going to be.
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Mar 8, 2017