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That was such an interesting read... thanks for sharing .Tiff! I think games are kind of slowly moving in that direction, becoming more concise and based more on raw emotion and basic human instincts than trying to copy film or books. There's something to be said for a game that can say something without any words... Of course, I like story-driven games too. Maybe there's a way to mix them together? Sort of like how Mass Effect 2 moved a lot of technical stuff behind the scenes which allowed you to just sort of experience the game instead of worrying about stats or leveling up.
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I'm surprised I got through it as I have a ton of other games to play myself. *looks longingly at his DS library*
Toggle Commented Feb 7, 2010 on Mass Effect 2, Finishednintendotheory at EnTheorem
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I'll tweet you the link :)
Toggle Commented Feb 5, 2010 on All shapes and sizes.nintendotheory at EnTheorem
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PUPPIES! They make everything better, don't they?
Toggle Commented Oct 14, 2009 on Happy Friday - Off to Indiecade at .tiff
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Great blog Michael! Though as someone who isn't all that fond of difficult games, I can't say I'm too hyped about this game after reading it, ha ha. Still, I'll probably check it out as it's always interesting to see Western/Eastern developers take a stab at their counterparts' work. Though I do think developers need to start figuring out what exactly difficulty in games means. Is it through the game play, possibly leading to frustration? Puzzles, which might trump people who are only looking for an action-packed experience? Or through its artistic portrayal of an idea that might take you a while to wrap your head around? I'd prefer one of the last two, as I've played through CoD4 on Veteran and I can't say difficulty through gameplay is too much fun. Of course, I've seen it work in other games, so who knows. Regardless, please don't let this game kill you. I'd miss your blogs too much!
Toggle Commented Oct 5, 2009 on Tough sell at Brainy Gamer
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Haha, brilliant. Reminds me of the old days when I'd steal batteries from the TV remote so I could play Pokemon for just a little longer.
Toggle Commented Jun 14, 2009 on Game Boy Pocket Commercial via David Wain at .tiff
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Thanks for your thoughts on this game, Michael. As someone who has generally been underwhelmed by the Wii personally (I find it fascinating and applaudable how Nintendo has expanded the audience), I didn't really give this game much thought, despite how much I enjoyed the original (I'm younger than you, but I started gaming early with the NES). Seeing the thoughts on it so far, it would seem I shouldn't have judged the game so early. Think I'll go pick it up :)
Toggle Commented May 19, 2009 on Go ahead, punch me again at Brainy Gamer
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I'll have to pick this game up, especially after hearing about its not-so-great sales numbers. I wonder... did the game not sell as well as other GTAs because people who enjoy the franchise just aren't there to buy it? Because it seems like half of humanity owns a DS at this point. Not really, but it seems that way ;) I agree that a game doesn't always need a story, and that a lot of the time story can get in the way. That's more a result of bad storytellers though, not the medium itself.
Toggle Commented Apr 17, 2009 on Pint-sized champ at Brainy Gamer
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As you said, previews sell. Just like review scores sell, much as we like to decry them. As long as the majority of gamers who read magazines and visit IGN every day continue to subscribe and click through web pages, the less incentive the gaming media will have to do away with it all. For the time being, previews should not be what you've just described. The reason I always loved EGM, and was thus so depressed about its closing, was that although they could be very negative with the games they previewed they always let you know that it was early on in development and would most likely be improved by the time it hit store shelves. They were very honest, but very careful, in what they said. I'd like to see most aspects of games writing, including previews, done away with. But until the bigger gaming sites are ready to move in the direction that smaller gaming blogs are going - and the audience matures and asks for it to happen - we'll be stuck with the same old thing. Sadly. Also, can we officially kill off hype? Please?
Toggle Commented Apr 1, 2009 on The preview game at Brainy Gamer
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I was pretty saddened to see the 1UP Show canned and all of the team let go, but now that they've been picked up by such a great site I'm hoping they'll have a lot of success ahead of them. Tiff-branded success!
Toggle Commented Mar 11, 2009 on Hey Ma, I'm on Internet TeeVee! at .tiff
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Just spotted you on Co-Op, but have read and enjoyed your stuff for a pretty long time (back at Dtoid and such). Hope to comment a lot here! - Cody
Toggle Commented Mar 11, 2009 on Oh, hi. at .tiff
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