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I discussed architecture and next steps a bit in my blog about the test here https://blog.highfidelity.com/356-avatars-together-ea8546e86279
Agree with others here that world-sized contiguous spaces with many people able to build together in then is the correct end-goal and definition of 'Metaverse' - that is the recursive architecture we are building, captured in this blog https://blog.highfidelity.com/high-fidelity-system-architecture-f30a7ba89f80
That's what we are building - 5 years work so far, going as fast as we can!
Remember whether you are talking about Dual Universe or High Fidelity - tens of millions of SERVERS will be required to support the people in the space. So the big design here isn't just technical it is also economic in nature - there needs to be a motivation for everyone to work together and contribute servers. Roughly speaking, it will require about as many internet connected PC's as we currency have worldwide to simulate/store/stream such a space. That's why we are also working on the blockchain-based currency systems.
Is Dual Universe Closest to Being a True "Metaverse"? Virtual World Expert Who Helped Define the Term Says So -- And Not Sansar, High Fidelity, Etc.
After saying I was impressed by High Fidelity’s ability to get 350+ avatars in the same local metaverse space, a guy who actually helped define the metaverse told me that he wasn’t very impressed. Will Burns, Vice-Chair for IEEE's Virtual Worlds Standard Group, showed me this video from 2016, an...
Thanks, Wagner! Yep, I am looking for an amazing new EA, as Emily graduates to a new job inside High Fidelity.
Who Wants to Be Philip Rosedale's Personal Assistant at High Fidelity?
Just got an inside tip (by which I mean my LinkedIn) that Philip Rosedale's longtime executive assistant Emily Donald is changing roles at High Fidelity -- which means there's a dream job opening: We’re looking for an awesome Executive Assistant to support our CEO. As a core member of the Peo...
Actually this is also true across all variations of "Virtual Reality" related search terms and steam product stats for VR, so far as I can see. It's certainly not just Sansar. The movie is not causing people to want to 'try out' VR. I think this is because it only presented the idea of VR as mostly a sort of multiplayer shooter for escapists, rather than for education and many other uses, as presented in the book.
Sansar Not Seeing Ready Player One-Inspired Traffic Bump (So Far)
Note: Sansar's Ready Player One experience announced at CES in early January (Data via SimilarWeb) With the movie a top hit in theaters and the launch of a second official tie-in experience last week, Sansar may yet enjoy a burst in consumer interest from fans of Spielberg's Ready Player One in...
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Apr 6, 2018
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