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Rob Eiben
Took the long way around.
Interests: Photography, Theology, Philosophy, Physics, Writing, Hiking, Camping, Programming, Computer Games, Running.
Recent Activity
Blight has finally freed himself from Rootwork and stalks the Woods alone! We've released a free version of Blight's Decay to the App Store! Now you can play the complete mini-game for free! Rootwork will be on sale all through... Continue reading
Posted Oct 17, 2014 at Simulated Culture
Rootwork shipped finally, and then we took a bit of a break. It's been 2 1/2 years since I started this project. It was supposed to take 18 months. But now I feel like the game is what I... Continue reading
Posted Aug 23, 2014 at Simulated Culture
I'm releasing both Blight's Decay™ and Snare's Solution™ at the same time because they were developed together, and they inspired each other. Today I want to talk about the design and development of Blight's Decay. The idea for Blight's Decay,... Continue reading
Posted Apr 18, 2014 at Simulated Culture
Rootwork v 1.4 will be coming to the AppStore soon! The main feature of this release is the first of the four Evil Spirit mini-games: Ruin's Run! Ruin's Run is unlocked with the final Ruin movie. If you've already unlocked... Continue reading
Posted Oct 28, 2013 at Simulated Culture
Early on I knew I wanted multiple artists, because I knew I wanted different views of the Woods. Everyone experiences the Woods differently, and so I wanted the game to have a fractured view of the Woods as well. For... Continue reading
Posted Jul 8, 2013 at Simulated Culture
Our soft release was very successful, but now it's time for Full Release! This means that we start sending out media kits to game review sites. We created a bunch of marketing images for the kit that I thought you'd... Continue reading
Posted Jun 29, 2013 at Simulated Culture
Phew! Thanks to Ethan for the Win/Loss Streak idea! Thanks to all who wrote in with a bug! • The Tutorial will no longer stall or crash when suspending/resuming, going backwards, playing cards in the wrong order, or exiting. •... Continue reading
Posted Jun 16, 2013 at Simulated Culture
That's very impressive, especially with the Smartass. She's tough. The most consecutive escapes is a good idea for a statistic as well. I think you'd have to make an early exit count as a loss though, or you could game it. We are also preparing a sort of hint guide for the Order Puzzle, but we don't want to give away too much. As soon as 1.02 ships we will add that guide to the FAQ.
Toggle Commented Jun 15, 2013 on The Necessity of Narrative at Simulated Culture
It is rare to find a card game with a plot, but I think a narrative is important to all games. A football or soccer game has no story, and yet the announcers and fans construct a narrative. "This is... Continue reading
Posted Jun 1, 2013 at Simulated Culture
Sorry I missed you. Yes, the Restore functionality of the IAP works. However, if you uninstall/reinstall you will lose your Achievements. Purchasing the IAP allows you to have the cards unlocked without the corresponding achievements, however, so this should not affect the IAP cards.
There are currently no puzzles beyond the order puzzle, but I wanted to leave room for adding puzzles in the future, which is why the Notebook is set up that way. Good eye. You have pretty much completed the game! Congratulations! The 250 and 1000 win achievements were placed there for completionists, since they love that sort of thing.
We're so glad you enjoyed the game! You're right, I wanted you to struggle with whether to take the short-term gain or avoid the long-term pain. If you enjoy the game, please write a review in the App Store. Thanks!
Previously, (here) I discussed the She card and its attempt to model a moral choice by mimicking the risk/reward pattern of evil. That is, choosing evil is often very beneficial at first, just as the She card will win an... Continue reading
Posted May 18, 2013 at Simulated Culture
It is no longer possible to get cards stuck under the Tutorial panel, causing the Tutorial to stall. Lucas no longer asks you to buy the game at the end of the Tutorial, since you already have. The Tutorial now... Continue reading
Posted May 18, 2013 at Simulated Culture
Yes, the loss in Courage will effect every game you play from that point on. The only way to recover your character is to uninstall/reinstall, which will also erase your achievements.
Toggle Commented May 17, 2013 on And We're Live! at Simulated Culture
There we are on the first day of release! Now a soft release is where you release without advertising or press to make sure everything works. I have a great System Test team, and they did a wonderful job finding... Continue reading
Posted May 8, 2013 at Simulated Culture
While we wait for Rootwork to be reviewed, I thought I'd show you the earliest screenshot I have of the game. This is from one year ago. As you can see, some of the card art is just a sketch,... Continue reading
Posted May 4, 2013 at Simulated Culture
Well, there it is, Rootwork is on its way through the Apple App Store process! There's an app for my phone, of course, that will track its progress and alert me when the status changes. The Internet claims a 6... Continue reading
Posted Apr 23, 2013 at Simulated Culture
This is the last bug that I have to fix today. It's a bit annoying, since it only fails on the slower devices and not the iPhone 5 which is my main development device. But enough about soon-to-be-squashed bugs, back... Continue reading
Posted Apr 20, 2013 at Simulated Culture
It's getting very close to the time when I get to push this button. I've been wanting to push it for some time, so I'm quite excited about finally publishing Rootwork for everyone to see. Those in the beta test... Continue reading
Posted Apr 19, 2013 at Simulated Culture
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Mar 15, 2010