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Narmalade is now following Stefan G. Bucher
Feb 14, 2010
Of course, if you want something truly though-provoking, try the No More Heroes games. Matt Razak over at Destructoid has written several pieces explaining the metaphors littering the games:
No More Heroes 1:
http://www.destructoid.com/what-no-more-heroes-really-means-73998.phtml
No More Heroes 2:
http://www.destructoid.com/what-nmh-2-desperate-struggle-really-means-part-1-163503.phtml
http://www.destructoid.com/what-nmh-2-desperate-struggle-really-means-part-2-163596.phtml
Good Games Are Compelling
With the recent backlash that arose from Jim Sterling’s article on why “indie games don’t have to act like indie games”, one point of contention came up repeatedly: can games be art? The game that Sterling primarily criticized was The Path, a game that promises players "an atmospheric experi...
Narmalade is now following .tiff
Feb 13, 2010
Narmalade is now following The Typepad Team
Feb 13, 2010
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