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Well, regardless of my apparent inability to adequately communicate my meanings, I appreciate your time and thoughts on the matter here. Best wishes to you too.
Toggle Commented Oct 22, 2010 on Post Mortem: Ghost Master (Part One) at Only a Game
1 reply
Those arguments don't sound like much of a hindrance to what I envision. No one expects a particular team to remain together in an unbroken chain between projects even when the developer remains constant. Teams can be reformed. Rights can (obviously) be obtained. The low price may warrant a low budget, yes. A hindrance if you require a large one, but consider the smaller studios arising to release good, lower-budget games on, for instance, Steam. There are many games that are produced with that sort of selling price in mind from the beginning. Would you consider a low budget to be an insurmountable obstacle in the design of a Ghost Master game?
Toggle Commented Oct 21, 2010 on Post Mortem: Ghost Master (Part One) at Only a Game
1 reply
I'm curious about your statements that it's "too late" that the game has found its audience via these new distribution methods. Even if the original developers are no longer receiving royalties for the game in its new sales markets, aren't the latest sales figures from Steam and GoG worth something? New copies of the game are still selling, and there are surges with each little promotion on the respective sites. I would think, if you had the figures, it could be used to show enough support to warrant a sequel or for other positive use.
Toggle Commented Oct 20, 2010 on Post Mortem: Ghost Master (Part One) at Only a Game
1 reply
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Oct 20, 2010