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Hi Chris! I have gradually moved away from videogames (see also: "Fuck Videogames") but I am pleased to be here right now in this moment.
Toggle Commented Jun 19, 2014 on The Meta-Campaign at Only a Game
1 reply
I sure wouldn't mind a link to Tiny Subversions! (Greatly enjoying the aesthetics series, btw.)
Toggle Commented Mar 30, 2011 on Friends of ihobo at ihobo
1 reply
Yes, exactly what Jeena said.
Toggle Commented Mar 25, 2011 on ShareThis Widget Removed at Only a Game
1 reply
Whoops, it stripped my HTML. The article is here:
Toggle Commented Oct 22, 2010 on Failing Towards Fearlessness at gamegirladvance
I clicked through to this how not to suck at presentation article, and I bristled when he said, "No great presentation can be delivered like a conversation." I mean, come on, the best presentations are like a conversation! Then he qualified that with tips like be energetic, don't mumble, etc. At which point I realized that I probably don't carry myself in a conversation the same way most people do...
Toggle Commented Oct 22, 2010 on Failing Towards Fearlessness at gamegirladvance
Fantastic news, Clint. I look forward to hearing of whatever it is you do next. (And hopefully to playing it as well!) And by the way, if your future plans include a game-dev-owned-and-operated restaurant... I'm in.
Toggle Commented May 3, 2010 on 451 Weeks at Click Nothing
I was thinking of ways to support the devs without supporting EA, and I hit on this: spend $30 + shipping and send a nice beer sampler to Visceral :)
Toggle Commented Apr 28, 2010 on Dante's Inferno at Brainy Gamer
1 reply
I always wonder how Gamefly works out in terms of revenue to developers. I know that when a video store purchases a movie to keep in stock, they pay a special renter's price -- something like five times the amount that the DVD itself would cost a consumer. Wondering if GameFly has some similar license.
Toggle Commented Dec 9, 2009 on Is GameFly Really Worth It? at GameDevBlog
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Dec 9, 2009